STEP 15: Let's have Sophia say something about each pet.
- In GRAPHICS, click and drag out Say.
- Drop it indented inside the loop under .glide_to().
- Assign .say() to sophia by changing the variable name before it from sprite to sophia.
- Replace the string in .say() with the variable value.
To navigate the page using the TAB key, first press ESC to exit the code editor.